GAG2 seeds, judged by payout not by rarity.
A seed is only worth its shop price if the crop it grows sells above that price at the weight you can actually harvest.
FIELD
NOTES
The seed-to-Sheckles chain
Every seed entry follows the same chain: shop cost, growth time, base crop value, then the weight the plant actually reached. The weight is the part players skip and it is the part that decides the sale. A cheap seed that grows heavy crops beats an expensive seed that grows light ones, which is why the seed list here never ranks by price alone.
Mutations multiply whatever the base crop is worth, so they amplify a good seed and barely rescue a bad one. The entry keeps the multiplier as a guide value with the weather that produces it, and refuses to stack two bonuses that were never observed together — a 40× weather window and a 2× event do not automatically make 80×.
Replant cost matters as much as the first harvest. A seed you can afford five times in a row survives a bad night; a seed that empties your balance to plant once turns one stealing event into a reset. Read the seed entry next to the shop window so you know whether the seed is even purchasable today, and use the sell calculator with the real weight before you decide to sell or hold.
Category counts are literal
Only pages present in this repository are counted. Missing entries remain visible as coverage gaps.
Sell calculator
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Seed stock
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